Moon wrote:
eLicense is the "copy protection" that we use. Akthough the term "copy protection" is actually misleading, in fact even incorrect, in that it does not prevent you from copying at all. What it does instead is protect the game from being hacked, so as to be distributed without our consent.
eLicense does one thing only - it enforces our End User License Agreement that Battlefront has in place ever since it was founded. That EULA allows paying customers to install and run the game on up to two PCs at the same time.
In order to do this, eLicense installs a program called runservice.exe in your Windows directory. That program doesn't really do anything while the game is running. What it is needed for is to launch the eLicense activation when you first start the game. This is needed so that you can enter your license key and activate your game. It is also needed to launch the eLicense window when you want to UNLICENSE a game. eLicense is a so-called "mobile license", and by Unlicensing you can "free up" your license key to be used on another PC.
You can do this as often as you want, there are no restrictions whatsoever, so you can have the game on your desktop and laptop, unlicense on your laptop and activate on your new laptop and so forth. The only restriction eLicense enforces is that no more than two copies can be running at the same time (in order to run a third and fourth, you need another license key).
Whatever concern the posters on Wargamer have, they are unfounded and usually based on misconceptions of how other DRM systems work. elicense works differently and is the most user friendly and least restrictive system out of the whole bunch that we have tested (and we have tested MANY!).
I'm happy to answer any questions you may have regarding eLicense. We are now using this since mid-2006 and have never looked back.