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 Post subject: Re: Red line "goal" games.
PostPosted: Sat Nov 07, 2009 3:05 pm 
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Yep, fair enough GP. We should formalise this a bit once we've had a few test games and decided if its worth pursuing. At that point yes, need to be quite clear about such things. Don't even want to see stray artillery companies with 5 guys left running for the rear, they need to be 'regiments of foot'

Moo.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sat Nov 07, 2009 5:40 pm 
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Good and rapid game Moopere.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 6:37 am 
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Certainly was fast! We spotted each other, drew together and hammered things out right away. Its probably more the nature of a 1v1 game I suspect. Larger games can have a significant amount of manoeuvre by comparison as each side tests the others strengths more.

Moo.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 9:37 am 
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Location: Belgium. French language side that says Wallonie.
Moopere,

Probably a 1v1 would be improved with a, at least, 2v2 map.

Regards, GP.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 10:09 am 
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Yes, normally I'd agree and maybe I still will - there is a _lot_ of red-line ground to protect with a 2v2 or 3v3 map playing 1v1 though :) Still, I guess its possible we'll see more and better use of cavalry in situations like this? Cavalry will be your only method to stop a rogue enemy infantry regiment making a mad dash for the redline far from the main body and your attention.

This idea has the possibility to completely transform our battlefields actually. After a few relatively normal games watch out for us crafty humans trying to find new ways of approaching an assault, with wings and detached brigades and all kinds of stuff. The normal hammer blow in the centre where all the forces eventually coalesce might become a thing of the past.

Moo

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 10:23 am 
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Location: Belgium. French language side that says Wallonie.
Moopere wrote:
This idea has the possibility to completely transform our battlefields actually.Moo


I think so as you. Probably units will be more spread over the map, with some in reserve?

I wish to play some games with this rule.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 11:58 am 
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Had another 1v1 test of the redline idea with GP this time - really great game. Enormously enjoyable to have more to do than simply bash heads. I've posted it in the replays section:

http://napbc.freeforums.org/1v1-gp-moopere-testing-the-redline-rules-t1393.html

I seriously think this idea is a goer - remains to be seen how it plays out for 2v2 or 3v3 games but it works well with 1v1 and I think will almost certainly work even better in bigger games.

Moo.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 1:41 pm 
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Great 1v1 battle there chaps, good test of the rules and the unit reaching the red line was not needed, but it changed the whole style of the battle, and in a better way as well, the best thing I like about this idea is sitting on a big hill will not win.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 3:05 pm 
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I had two of these games with GP and I have to say, they really make you think a lot more than usual, it becomes very important where you start off......do you try to make a dash to the enemy line, or concentrate more on holding them off before you make a move........Deploy in force and you may not be able to stop a wide flank attack, be too spread out and you won't be able to stop a big attack on one sector of the front....so much to think about.....it's really very worth while idea, but I would suggest people try a few first, before making their minds up, it needs more than one go.

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 Post subject: Re: Red line "goal" games.
PostPosted: Sun Nov 08, 2009 3:08 pm 
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Location: Belgium. French language side that says Wallonie.
I abound in G24 opinion, after 3 games.

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