 |
 |
napbc.freeforums.orgWelcome to the Napoleonic Battle Corps site. We are currently using Empire Total War TROM mod and ntw2 while we wait for LG. |
|
| Welcome |
|
|
Welcome to the Napoleonic Battle Corps [NBC]forum
You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today! |
| Author |
Message |
|
Moopere
|
Post subject: Re: Red line "goal" games. Posted: Sat Nov 07, 2009 3:05 pm |
|
Joined: Tue Sep 02, 2008 3:33 am Posts: 797
|
|
Yep, fair enough GP. We should formalise this a bit once we've had a few test games and decided if its worth pursuing. At that point yes, need to be quite clear about such things. Don't even want to see stray artillery companies with 5 guys left running for the rear, they need to be 'regiments of foot'
Moo.
_________________
  http://nwg.wikispaces.com http://www.twcenter.net/forums/forumdisplay.php?f=1186
|
|
| Top |
|
 |
|
AnkLrd
|
Post subject: Re: Red line "goal" games. Posted: Sat Nov 07, 2009 5:40 pm |
|
Joined: Wed Nov 12, 2008 1:21 pm Posts: 878
|
|
| Top |
|
 |
|
Moopere
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 6:37 am |
|
Joined: Tue Sep 02, 2008 3:33 am Posts: 797
|
|
| Top |
|
 |
|
GrosPaul
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 9:37 am |
|
Joined: Wed Nov 05, 2008 3:16 pm Posts: 253 Location: Belgium. French language side that says Wallonie.
|
|
Moopere,
Probably a 1v1 would be improved with a, at least, 2v2 map.
Regards, GP.
_________________
|
|
| Top |
|
 |
|
Moopere
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 10:09 am |
|
Joined: Tue Sep 02, 2008 3:33 am Posts: 797
|
Yes, normally I'd agree and maybe I still will - there is a _lot_ of red-line ground to protect with a 2v2 or 3v3 map playing 1v1 though  Still, I guess its possible we'll see more and better use of cavalry in situations like this? Cavalry will be your only method to stop a rogue enemy infantry regiment making a mad dash for the redline far from the main body and your attention. This idea has the possibility to completely transform our battlefields actually. After a few relatively normal games watch out for us crafty humans trying to find new ways of approaching an assault, with wings and detached brigades and all kinds of stuff. The normal hammer blow in the centre where all the forces eventually coalesce might become a thing of the past. Moo
_________________
  http://nwg.wikispaces.com http://www.twcenter.net/forums/forumdisplay.php?f=1186
|
|
| Top |
|
 |
|
GrosPaul
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 10:23 am |
|
Joined: Wed Nov 05, 2008 3:16 pm Posts: 253 Location: Belgium. French language side that says Wallonie.
|
Moopere wrote: This idea has the possibility to completely transform our battlefields actually.Moo I think so as you. Probably units will be more spread over the map, with some in reserve? I wish to play some games with this rule.
_________________
|
|
| Top |
|
 |
|
Moopere
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 11:58 am |
|
Joined: Tue Sep 02, 2008 3:33 am Posts: 797
|
|
| Top |
|
 |
|
Gunner24
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 1:41 pm |
|
 |
| Site Admin |
 |
Joined: Fri Aug 29, 2008 10:32 pm Posts: 3359 Location: England, uk
|
|
Great 1v1 battle there chaps, good test of the rules and the unit reaching the red line was not needed, but it changed the whole style of the battle, and in a better way as well, the best thing I like about this idea is sitting on a big hill will not win.
_________________ Gunner24
 http://hwlgchallenge.com/
|
|
| Top |
|
 |
|
Gunner24
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 3:05 pm |
|
 |
| Site Admin |
 |
Joined: Fri Aug 29, 2008 10:32 pm Posts: 3359 Location: England, uk
|
|
I had two of these games with GP and I have to say, they really make you think a lot more than usual, it becomes very important where you start off......do you try to make a dash to the enemy line, or concentrate more on holding them off before you make a move........Deploy in force and you may not be able to stop a wide flank attack, be too spread out and you won't be able to stop a big attack on one sector of the front....so much to think about.....it's really very worth while idea, but I would suggest people try a few first, before making their minds up, it needs more than one go.
_________________ Gunner24
 http://hwlgchallenge.com/
|
|
| Top |
|
 |
|
GrosPaul
|
Post subject: Re: Red line "goal" games. Posted: Sun Nov 08, 2009 3:08 pm |
|
Joined: Wed Nov 05, 2008 3:16 pm Posts: 253 Location: Belgium. French language side that says Wallonie.
|
|
I abound in G24 opinion, after 3 games.
_________________
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
 Donate Now
|
 |