GP you still play that?...i now download it.
If you dont mind i post some screen shots.
Field of Strategy - The universal free strategy game play by e-mail , TCP/IP , hot seat
http://tpgames.free.fr/FoS/index.html
Download FoSInstall.exe :
http://tpgames.free.fr/FoS/download.html
FoS Player Center - League,Tounament,Stats,Ranking
http://tpgames.free.fr/FoS/PlayerCenter/index.phpForum :
http://tpgames.free.fr/phpBB2/index.phpScenarios :
http://tpgames.free.fr/FoS/scenario.html
the main feature of this FoS:*FoS is essential and fast to play. The players do not waste their time with repetitive and uninteresting actions. They only program movement for their forces, as it is the essence of the strategy. The fires, fights etc. are automatically resolved by the program according to simple rules. The simulation level is often high (unit are division or corps) and there is thus few units and few turns, which allows to play most of the scenarios in one hour or less. The unimportant details have always been removed to concentrate the players on the fundamental principles of the strategy and the tactic.
*FoS is multi-eras: The rules are a universal abstraction of the warfare and are independent of the era. As a consequence, it is no more necessary to read complex new rules and learn new interface for each new era.
*FoS has been especially designed for play by e-mail. Only two file exchanges are required at each turn. A game can then be played in some days by e-mail. Playing with a direct TCP/IP connection or by hot seat is also possible.
*FoS is open. Although all computations are made by the program, these computations are simple and can be made from memory. They are described by the program in result windows.
*FoS contains an AI opponent. The AI is simple and more "artificial" than "intelligent" but it does the job.
*FoS contains a map editor, an army editor and a scenario editor. Each player can thus create his own battles or play a match with built-in armies.
Two distinct campaign modes are available on top of the battle mode.
1. The "world conquest" mode is a kind of Risk game, with diplomacy and resource management.
2. The "operational" campaign mode allows to simulate campaigns on a theater, with supply, attrition and fog of war.
All help files are available both in French and in English. There are also tutorials in both languages.
