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 Post subject: Fields of Strategy.
PostPosted: Sat Sep 05, 2009 9:18 pm 
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Location: Belgium. French language side that says Wallonie.
Hey old (and young) chaps!

You seem in some gloomy state. Then why not use a derivative like FoS (Field of Strategy):

http://tpgames.free.fr/FoS/index.html

Battles and also strategy campaigns! I try it only since this evening and I enjoy.
It is programmed for PEBM, LAN and TC/IP.
Battles can be resolved automaticaly or by yourself.

AI is relatively weak but is good for training. I have not yet discover and grasp all the many possibilites.

Actually we can not resolve battles with, for example, LG. But the program is in constant devellopment. Therefore perhaps if we ask they should do something for us?

It is a USA software free from charge. French and spanish languages are available.

I hope it is a good news for all of us.

Be patient for the download, it took more than 45 minutes plus 2 updated. It deserves the time spent.

Enjoy mates! :-)

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Last edited by Gunner24 on Sun Sep 06, 2009 8:29 am, edited 1 time in total.
Topic tiltle changes as split away from other topic.


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 Post subject: important issues, back Sat or Sunday.
PostPosted: Sat Sep 05, 2009 9:30 pm 
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Location: England, uk
Ahhh, I remember this from a long time ago, I did mess around with it for a while, it is perhaps improved now, I think it was only SP when I saw it a year or two ago.

I will take another look soon.

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 Post subject: important issues, back Sat or Sunday.
PostPosted: Sun Sep 06, 2009 1:41 am 
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GrosPaul wrote:
Hey old (and young) chaps!

You seem in some gloomy state. Then why not use a derivative like FoS (Field of Strategy):

http://tpgames.free.fr/FoS/index.html

Battles and also strategy campaigns! I try it only since this evening and I enjoy.


Hi GP. I've seen this before, its been around for a while I think. Specifically, I think Gun and I both looked at this way back when we were trying out systems for campaign play. The PBEM idea looks good but unfortunately for us at the time the game was self contained with no 'break out' points, so we couldn't use NTW2 to play out battles which rose out of the campaign system.

I know that this game also supports tactical battles but if I remember correctly they were a bit poor. This was years ago though so perhaps things have improved???

Any comments or screenshots mate?

Moopere

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 Post subject: Re: important issues, back Sat or Sunday.
PostPosted: Sun Sep 06, 2009 6:31 am 
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Location: Belgium. French language side that says Wallonie.
Hi Moopere,

Indeed as I wrote there is no "break out" points. I noted also this game is continually improving. It is possible that a gentle ask to the programer may render that???

Although the web site provide already some screenshots, I will pick some one up.

Sorry to the administrators, I didn't anticipated this subject could generate so much posts else I had opened a new topic. I thought reading the FoS site was sufficient. But also yesterday evening I was at that point very excited and in the hurry to boost you morale ...

Cheers for now,
GP.

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 Post subject: Re: Fields of Strategy.
PostPosted: Thu Oct 08, 2009 9:00 am 
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GP you still play that?...i now download it.
If you dont mind i post some screen shots.

Field of Strategy - The universal free strategy game
play by e-mail , TCP/IP , hot seat
http://tpgames.free.fr/FoS/index.html

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Download FoSInstall.exe : http://tpgames.free.fr/FoS/download.html

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FoS Player Center - League,Tounament,Stats,Ranking
http://tpgames.free.fr/FoS/PlayerCenter/index.php

Forum : http://tpgames.free.fr/phpBB2/index.php
Scenarios : http://tpgames.free.fr/FoS/scenario.html

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the main feature of this FoS:
*FoS is essential and fast to play. The players do not waste their time with repetitive and uninteresting actions. They only program movement for their forces, as it is the essence of the strategy. The fires, fights etc. are automatically resolved by the program according to simple rules. The simulation level is often high (unit are division or corps) and there is thus few units and few turns, which allows to play most of the scenarios in one hour or less. The unimportant details have always been removed to concentrate the players on the fundamental principles of the strategy and the tactic.

*FoS is multi-eras: The rules are a universal abstraction of the warfare and are independent of the era. As a consequence, it is no more necessary to read complex new rules and learn new interface for each new era.

*FoS has been especially designed for play by e-mail. Only two file exchanges are required at each turn. A game can then be played in some days by e-mail. Playing with a direct TCP/IP connection or by hot seat is also possible.

*FoS is open. Although all computations are made by the program, these computations are simple and can be made from memory. They are described by the program in result windows.

*FoS contains an AI opponent. The AI is simple and more "artificial" than "intelligent" but it does the job.

*FoS contains a map editor, an army editor and a scenario editor. Each player can thus create his own battles or play a match with built-in armies.

Two distinct campaign modes are available on top of the battle mode.
1. The "world conquest" mode is a kind of Risk game, with diplomacy and resource management.
2. The "operational" campaign mode allows to simulate campaigns on a theater, with supply, attrition and fog of war.

All help files are available both in French and in English. There are also tutorials in both languages.
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 Post subject: Re: Fields of Strategy.
PostPosted: Thu Oct 08, 2009 12:07 pm 
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It's not a bad game to pass some time with, but I found I could not get any long term interest wih it, was fun for a few days, I did play a lot of games with it, but nothing there for me after a week !.

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 Post subject: Re: Fields of Strategy.
PostPosted: Thu Oct 08, 2009 7:25 pm 
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As I have some spare time right now I downloaded this again today.

After a very quick look it seems it's been improved since the last time I saw it........I will find time in the next 3-4 days to have a deeper look at it, and report back.

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 Post subject: Re: Fields of Strategy.
PostPosted: Fri Oct 09, 2009 12:51 am 
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Can someone playing this see if there is any 'break out' tactical function now? I did mention it to the programmer(s) ages and ages ago and got a decent response but I don't think its high on the priority list. If its in there now we could use the campaign side and use whatever we like for the tactical side - could be really good.

Moo

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