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Board index » Empire Total War (ETW) » Mods.




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 Post subject: Darths mod
PostPosted: Sat May 02, 2009 10:07 am 
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Guys, whilst we wait for Grogs 2+ to become compatible with the new CA patch, anyone interested in Darths+50% slowdown+smoke mods? All three together give a very nice feel though perhaps not quite so tailored to the old NTW2 crew as Grogs is. Still, much much better then vanilla.

Darths is here: http://www.twcenter.net/forums/showthread.php?t=246153
SteveUK's 50% speed and terrain modifer mod is here: http://www.twcenter.net/forums/showthread.php?t=245806 (suggest using this variant: mod_SB_move_combinedV1.0.rar)
Mech_Donalds Smoke mod: http://www.twcenter.net/forums/showthread.php?t=237457

All these are mods and will need Lt. Chambers Mod Manager: http://www.twcenter.net/forums/showthread.php?t=240335 (at v1.5, much better than earlier ones if you had trouble before)

Also highly recommend the Battlefield Sound Pack (also at http://www.twcenter.net/forums/showthread.php?t=237457 - same place as the smoke mod). But this one is a pack and needs to be converted to a mod first. IF you can be bothered its pretty nice, gives a -lot- more bass to the muskets and cannon which makes the battle sound (to me) much better.

Cheers, M.

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 Post subject: Re: Darths mod
PostPosted: Sat May 02, 2009 3:32 pm 
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Moopere, hope you don't mind but I split this away from the grogs mod topic and made a new one for Darths mod.

I'm not likely to use it myself, but many others might like to try it and discuss it here.

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 Post subject: Re: Darths mod
PostPosted: Sun May 03, 2009 1:44 am 
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Its all good Gun.

I can't play Vanilla, its just too poor, only mentioned this combo as a stop-gap. It also gives large sized battles too for those interested in such things (200-375 men per unit).

Cheers, M.

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 Post subject: Re: Darths mod
PostPosted: Sun May 03, 2009 8:33 am 
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If I used SP I would sure take a look at this, sounds interesting, but I don't, so there's no point.

I'm not at all keen on vanilla, but till the grogs get back into action it will do for one or two MP games a night......it can be ok with the right people/rules.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 7:50 am 
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Mmmm, yes, this seems like an enormous oversight by CA. Not being able to play mods online just doesn't seem reasonable. Weird how CA says they support Modders and the modding community and demonstrate this thought by providing a really quite ingenious system for incorporating mods (the mod pack system is very nice...if only it worked online) yet the fruits of all this labour can't be enjoyed by the online community which surely are the same folks that will sustain interest in the game over the long haul? (plus the whole nature of Steam appears to be geared towards online play). Lots of contradictory noise there....

Anyway, whilst we await clarity from CA which is awfully slow in coming (modding tools anyone??), would anyone find any value in someone (like me) pulling together Darths, Smoke and 50% movement into a single mod pack and presenting this as a patch pack? I didn't get a chance to play with Grogs v2.0a before the CA patch broke it, perhaps it already included decent troop slow down + extra smoke and firearm bass effects?

Regards, M.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 12:27 pm 
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would anyone find any value in someone (like me) pulling together Darths, Smoke and 50% movement into a single mod pack and presenting this as a patch pack?

I thought you had started work on your own CB version.......this "mod" business is never going to work online if you want my opinion, it can only work if everyone is using the same mod.

If everyone was to use whatever you make, then great, I'd use it, but they won't, so it's a nice offer but unless there is someway to get EVERYONE using the same mod MP then I'm afraid it's all "watsed" time.

The only thing we can be sure of is the "old" ntw2 Community are very likely to use the Lordz ntw3 when it's ready - till then we are doing no more than passing time using something a lot less than perfect.

I would expect the grog mod to be back in action very soon, if not, then something else will be very welcome.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 1:12 pm 
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Hopefully the Grogs will be back soon then. I understand the issue you point out and agree - I just can't play even a single vanilla game any more because the gameplay is horrible - which is a big problem for me.

Wonder why CA is dragging their feet on this one? MP modding is the future of their game sales and will prolong the sales of this game well past its normal end of shelf life.

> The only thing we can be sure of is the "old" ntw2 Community are very likely to use the Lordz ntw3 when it's ready - till then we are doing no more than passing time using something a lot less than perfect.

I'm getting too old for this stuff Gun. I'm just tired of always waiting. We wait and wait and wait some more, little improvements to the general state of Nappy PC gaming are made but the time intervals between them are very long. NTW2 was the best thing since sliced bread in 2006, I simply couldn't believe my eyes when I first played (against Hokomoko I think). But its now half way through 2009 and ETW despite being beautiful is not the game NTW2 was nor is it even close yet (it will get there no doubt...), we're all still waiting for LG to arrive if ever, Empires in Arms came and went after 7-8 years of development and was a major major disappointment...LOWN may or may not prove to be worth the wait.

but there it is again...the wait......Wait and see what might happen.

This is what drove me to announce a new CB, perhaps I'm gravely mistaken but ETW seems to lack consistency and balance more than any other single thing (uniforms aside of course). For the most part these things are fairly simple to mod you just need to work out what you want to achieve first and do some homework.

With my only choices being vanilla or no gaming I'm inclined to take a sabbatical I think, finish the proposed work on CB and lay some foundations for ECB.

Cheers M (the bored)




M.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 3:25 pm 
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I can understand that, I'd also be bored if I were playing SP, it's never really held much interest for me, at the best of times, and Empire is not the best of times !. For me my "map making" is keeping me busy, and it's a lot more enjoyable than messing around with a faulty product like Etw.

If you do make an ECB I'm pretty sure that most (if not all) NBC will support it as much as we can, for sure till the Lordz arrives anyway, and if they turn out like ntw2 and ntw2/CB perhaps afterwards as well.

LG has to arrive this year, but, I heard a rumor that it's now bcak to Sept !......as GP says, will it ever be released. It's quite shocking to think how long that has been, no matter what the corcumstances.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 4:10 pm 
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Empires in Arms gave me a rather rude awakening. Development got started around the same time as LG did, 7 years ago or so (maybe 8, I can't remember now). Much like LG it was an extremely ambitious project essentially built by one man. Years passed, deadlines came and went, yet when it finally arrived the disappointment was great. For sure it -is- a big and impressive piece of work considering how it was funded and built, but feelings of awe for the developer aside its inconsistent, has major deficiencies and is difficult to use. The promise is that it will continue to be developed and certainly I've seen major improvement over the last year and a half since release, yet will it ever really work in a simple way that can be exploited and enjoyed by a community like ours?? I really doubt it. Worth the 7 years wait? No, not really.

I hope for great things from LG too after being quite disappointed by ETW, yet I do wonder if I am just setting myself up for a fall there...either because it still has years of development left to go or else because it will be released with a plethora of bugs and otherwise incomplete game play which won't ever really get addressed (due to timeframes and income).

ETW which I'd have shelved by now if it were not for the promise that mods hold and my excellent experience with NTW2 may well be as good as it gets for the next 12-24 months (or even longer!) Who knows what or even -if- there will be a decent expansion. Given the current rate of patching and fixes you'd have to think that the expansion will come before the game is even properly fixed and balanced. Goodness, we'll all be buying the expansion as a fix to the original game at this rate. Still, I'll buy it no doubt, so long as it pushes us into the Napoleonic era even if it only focus's on pre 1800 units and gameplay (a 1790's expansion will do if its the best we can get).

Without a doubt the big gun of full conversion modding is The LMC, hands down I doubt anyone in the TW community would dispute that even given the change in the team since the original NTW2. We're all looking forward to some output from there ... but when? A year? 2 years? I believe NTW2 took nearly 2 years of hard work. I'll move back to miniatures before I wait this long for a decent game. The other thing which frustrates me about the LMC is the total lack of community involvement, even by way of announcements or plans. "Just wait and we'll give you something nice" which is a paraphrase of a common sentiment pushed out by Lord Zimoa of Flanders long ago just doesn't cut it for me these days. Wait for what? A skirmish game? A battalion game? A regimental game? A Napoleonic game? A Revolutionary game? More waiting and hoping.

The Lordz work will be great, no doubt at all in my mind, but when and what will it be?

Its all a bit depressing really. Perhaps I need to -wait- a bit more and see what CA pushes out by way of modding tools, maybe then the pace will pick up and some big modding projects will really sort the men from the boys and produce well supported (by players) Napoleonic style mods?

Right now theres no way to tell when these tools might appear ... they were promised for RTW and never arrived, promised again for M2TW where only the config file specs arrived (I believe) and now again promised with nothing provided so far....

Sigh...

Moo.

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 Post subject: Re: Darths mod
PostPosted: Mon May 04, 2009 7:15 pm 
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Its all a bit depressing really

Sounds like you need some happy pills......if LG is released and is anything like as bad as Empire, then I will be giving up !.......well maybe not, but you know what I mean.

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